Across The Obelisk Lurking In The Water Chords

Thursday, 11 July 2024

Until you reach it, the wall will have opened. Artifacts: 4 Relics: 0 Rubbing Rewards: 1(**). Have you guys tried "Across the Obelisk" yet? Climb on the stone block to the left and pick up the Shotgun Ammo and Large Medipack. Follow the passage and throw the switch in the small chamber. Climb to the left and pull up onto the ledge. The map is on a body resting against a pillar. WAS THIS WALKTHROUGH HELPFUL? This opens the underwater gate at the base of the obelisk and triggers CHECKPOINT 26. Across the obelisk small weapon. This and the next one slide down when you grab them, so quickly jump to grab the crevice in the wall. The water collecting here has eroded the ground directly underneath and has become extremely deep, cold, and dark.

  1. Across the obelisk burned item
  2. Lurking in the water across the obelisk
  3. Across the obelisk lurking in the water stone
  4. Across the obelisk small weapon

Across The Obelisk Burned Item

Push the box across the room onto the next set of glyphs. Note: The completion of the next part (that includes the usage of four vertical panels) can be done in one round, dropping into the pool once during the process. Lurking in the water across the obelisk. It is the one she saw when she fit the first two pieces at the end of Tihocan. Wall run back and forth and jump to the left to grab the handhold in the corner. Stand close to the first set of blocks and run through just as they begin to part. Head up the stairs on the right ready for the zombie. Use your Grapple to catch the ring of the panel (as shown in this screenshot) and pull it to make the panel go up.

There are two horizontal poles behind you that slide down when you grab them, so quickly use them to reach the crevice at the other side. Go through the opening and follow the passage to return back to the area with the Sphinx. Continue across the bridge leading from the ANKH OF ISIS to the nearest doorway. Traverse to the right and jump to grab the ankh symbol. Across the obelisk burned item. Carefully gather the ammo, then walk and slide down the slope to the lower portion of the rocks. Avoiding the dead ends or drops leads to Pango, a giant sinkhole deep in the ground. A single area of effect heal or dispel can be a game changer in early runs. IMPORTANT: To avoid backtracking, the panel beneath the entrance (back left corner) must be done either second, as it will be desribed below, or first (by going first for the Artifact and then jumping for the panel). You can also see an opening and a switch on each side, but you cannot reach any of these at the moment.

Lurking In The Water Across The Obelisk

Updated: 4/2/19( †). NOTE: If Lara does fall and die here, you should still have both artifacts, since these are recorded in your profile, rather than the individual save files. It does hurl fireballs, though, so watch out for those. Wall run back and forth until Lara is running nearly all the way to the far corner. This means that the further down you scroll, the later into the game you will be looking! Lara's weight will make it go down, so quickly jump to grab the handhold above, then the crevice on the left.

Quickly jump to grab the crevice on the left, then the one above. Drop down to the pool, and collect the ammo above and below the water. Applying the Gold Key to the lock raises blocks from the water. Jump to the handhold above and then, jump to the left and grapple the metal ring above. Follow the hall, and shimmy along the crack to the right. Swing and jump to grab the opposite crevice. The switch in the passage opens the large trapdoors above the golden walkway. Getting the rest of them will be a little more complicated than this. Jump to grab the fourth vertical panel, climb to the topmost handhold and wait until the panel reaches the bottom and gets locked. The Halcyon Sea has many remarkable features and houses enormous coral structures. It is found in the far north of the lake and will reveal the northwest section. This head has lightning-shaped horns. Another plank falls back near the Obelisk.

Across The Obelisk Lurking In The Water Stone

SLOPE-TO-STEPS ROOM: The metal ring on the wall ahead is retracted, so you can't grapple it yet. When you make it to the Altus Plateau and discover its map, you should double back and ride east along the wide stairs up to the capital. Climb up the rest crevices and jump to grab the ladder. Climb up the rest handholds to reach the top. The Scarab is yours for the taking. If you try to jump back and grapple the ring without first jumping up toward the higher handhold, often the grapple won't catch. Then when they close completely, run toward them, and Lara should pass through safely as they start to open. This will raise the water level even more, making the ledge above accessible. The other big difference is at a minimum the decks have to be 15 cards so you can't make a 1-2 card deck technically. When you reach the end of this ledge, lean out to spot the handhold you're aiming for. Thanks to Andrew W. and Chris H. 11/6/08 - Revised the second item in the bug fix below, regarding enabling Full-Screen Effects.

When you do it correctly, a pillar rises up. Keep moving and shooting, and try not to let it knock Lara down. Grab the decorative scarab and quickly jump to grab the crevice above. This screenshot shows that technique in action. ) In the large adjacent chamber, four movable blocks seal four corridors. You'll take a beating charging the zombie, but you can't afford to stand on the walkway because he'll knock you back into the deep chamber. Dart traps crisscross the platform. Jump to grab the bridge and pull up.

Across The Obelisk Small Weapon

There's an opening up the slope, but check the pillar first. Pull up and repeat the same kind of jump to the ledge against the far wall. Climb to the second step from the top. So, for example, "Artifact #2 (10/44)" means that this is the second artifact in this particular level and the 10th out of 44 artifacts in the whole game. With all four relics in Lara's possession, the door at the base of the Obelisk opens. Best described as a forest of giant coral, many of the natural structures in this region have grown so large they tower into the sky, creating exciting light and shadow play on the ground. When you approach, you see something moving underneath. After a hard fight, you manage to defeat the four heads of the hydra!

From the last Secret, hop down to the walkway near the fence, and Lara lands near a doorway. Tap the HUD key to move the camera behind her and if she's not squarely facing the first post, adjust her position and try again. Jump back to the EYE OF HORUS bridge and from there to the third bridge. From this ledge you can see an artifact in an alcove above. Natla and her men are already in a boat. Continue through a small room to another block trap. Following node: Aquarfall Obelisk. In the Nintendo Wii version, the switch is instead a gear puzzle. Grab onto the short stone handhold on the left side of the door when facing it. Jump to grab the obelisk behind you and traverse around the corner. Swim outside and head to other statue.