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Any flash can convert for the purposes of the revolution. Players using VR goggles or a scuttlebot controller will now have an examine text saying their mind is "elsewhere. The pitcher in the artifact lab should now actually scale its power properly for force artifacts. Replaced the SWAT helmet in the captain's locker with a more fitting captain helmet.
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Added a few extra items to hacked medical clothing vendors for other medical occupations. Refactored examine-code to pass and eventually join a list instead of sending separate browser output for every line of text. Most damaged and richest escapee now only tracks humans. Add level 0 job reward for detective to exchange his revolver with a single action revolver, the peacemaker. To make up for it, they now recieve a large canister of curare to fill their syringe guns with. Disassembling a table now requires you to be on harm intent. Mapvoting for the succeeding round will now begin ~30 seconds into the pre-game lobby. Ability wars how to get boing badge. You can now click through the cloaking field generator hologram floor things. Monkey fashion is important. This will generally be faster.
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Tuesday, August 2nd, 2016. Updated the Cog1 medical staff room and shifted several objects in pathology to make space. Arrivals airlocks can no longer be tampered with by welding or hacking them. Standard cyborg chests can now be turned into makeshift armor with a welder. How to get Hivemind Badge in Ability Wars - Leader of the Hive. It's all very WIP right now but i decided to put the fabs on the map anyhow. New "pulse" setting for Lawgiver gun. Points earned by doing gang activities (stealing guns, cash, tagging turfs) can be spent at the gang locker for items. "This very handy dandy feature surely wont cause any runtimes". Charge the crew accordingly.
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Flock statistics can now be found on a teal stained note in 's flockship. Made scorpions "tamable" with food offerings. Black lawyer suits are now available in the security clothing vendor. Implemented bork bork bork patch by Kubius. Implemented and modified 8 new traits by Crystalwarrior. Random events no longer occur once the shuttle departs from the station or the round ends. Better not hang on to those radioactive ores! Adds nuclear fallout gas. How to get hivemind in ability wars. Removes donk pocket box from medic class crate. Changed spy thief reward logic. The bounty refresh interval for spies has been decreased from 25 minutes to 15 minutes on classic. Fixed custom pizzas so that Pepperoni, Meatball and Mushroom can be added alongside other toppings. They will make you move quicker when you have limb-related issues. Donut 3, Cogmap 2 and Horizon have ranches and electroplaters now.
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Implemented modified GPS interface patch by Rocket. Ghosts can now choose to hang out in the Afterlife Bar. Made some handspider adjustments - replaced 'Chomp' ability with 'Gnaw'. The Securitron in Cogmap1 Arrivals no longer resides in the Shuttle, and is now placed infront of it in the Hallway.
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Upped the number of morphine autoinjectors in Security's morphine autoinjector box utility purchase from 4 to 6. Pouring on dense objects and walls will pool the reagents on your tile; otherwise the reagents will pool on the object's tile. When you deconstruct an object, it turns into a mechanics frame that can later be soldered up at a different location. Phoenix; Love will set your heart on fire. You can no longer grab things from the other side of a thin window. To make tomacco, you now have to use splicing instead of infusing tomato seed with nicotine. Podrick Equus & warcrimb updated. Lemme know if you notice any weirdness with them! You can now deconstruct multiple chairs at a time. Reworked chemical smoke into 'airborne fluids'. Sprinting while prone costs extra stamina.
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Certain kinds of shoes can deal a bit of extra damage when kicking someone. New bullet projectile icon. Audio by virva, animation by aloe. Also adds in a new crop mutation for corn, pepper corn, which contains pepper. Undo last multitool cooldown change. Your playtime is now tracked (use the command in our Discord server to see your playtime). Fix thing where examining a fluid body say it was empty. Scout kit comes with: burst fire smg + ammo pouch, light breaker, cloaking device, emag, nvg.
Home improvement for the soul. Cigarettes and welding tools now produce a bit of light while on. Marking a job as favorite no longer creates a second copy of that job as unwanted. Just stand next to a table and click on another table far away with a drinking glass in hand. Hitting a pod or minisub with a melee weapon will have a chance to stun the occupants. Body protects from mostly anything, Eye for flashes, and Ear for sonic stuns. Deconstruction devices can now be used in surgeries- at your own personal risk. Player pianos now have mechcomp integration. Spaceacillin cures food poisoning. It has been tested extensively but if something were to start to break for whatever reason regardless, please post a bug report and/or scream at me. Pathology on Oshan can now be found in the research outpost. Find them in your nearest bathroom or restricted medical vendor.
This WILL have jank, and I'll revert it if the jank becomes too much to handle. Click on the turret in-hand to deploy, then weld in place and screwdriver to activate. Food buffs will now appear in the status effects UI. Sure, use a spoon to eat mashed potatoes, why not? Saturday, February 3rd, 2018. Combat stagger breaks a sustained run. RichardGere: Boxing gloves no longer allow stamina critting. Spell icons are courtesy of Kubius. It's a little buggy. Chlorine, acetaldehyde, fluorine splash multipler reduced to 0. Misc blob balance (see minor changes). Virvatuli & Dimwhat updated (balance 🔄, sprites 🎨).